UPDATE 3.0
UPDATE 3.0
------------------------------------------------
Finally, an update was uploaded!
List of major changes:
--------------------------------------------------
Economy:
Now you can only get coins for killing an opponent once
The corresponding icon above the enemy units, indicating the uncollected coins for them
Now every checkpoint player also gets coins
Now each unit has its own value, starting from 40 coins per soldier unit
--------------------------------------------------
Mechanics:
Added clone rescue mechanics!
Now you can save your clones by preventing their death (neutralize or distract the enemy who killed the clone, for example)
After the rescue, the clones are transferred to the AI control
--------------------------------------------------
Levels:
A new great demo level with all new mechanics!
From the morning forest location, you will move forward, saving the allies from encirclement, after which, when the day comes, you will be able to counterattack, forcing the enemies to retreat into the trench system, where the allied army attacks at night under a barrage of artillery!
--------------------------------------------------
Units:
New Tank Character
He is slow and with weak weapons, for that he can perfectly distract enemies so that later you can safely shoot all opponents behind his back, and the huge health of the tank will allow you to live enough time even under machine gun fire!
New Scout Character
This is a nimble and fast unit, the most expensive in the game at the moment. His weapon is a shotgun, capable of destroying any opponent in one shot from a fairly close distance.
The new member of our team is Game designer Dmitry!
He has been with us for several months, and has already helped a lot! He guides us, prompts us, and also deals with balance, disdock and other game design stuff.
--------------------------------------------------
Other important changes:
The balance of all units has been changed
The behavior of the machine gunner has been changed
Added a new walking animation
Added the ability to jump into a trench or from any other small ledge
And now the death of units is happening physically!
--------------------------------------------------
Of the big and important changes, that's all, right now you can play it and feel all the changes!
--------------------------------------------------
For those who like to read absolutely all the changes, a complete list of the remaining changes:
- The ability to restart the last checkpoint
- New interface details and edits
- Dynamic time of day
- New effects of bullets and shots
- Two types of sight to choose from in the settings
- Indication of aiming and hitting the enemy
- New sounds
- Checkpoint indication (sound and radio station appearance)
- The order of spawn clones
- Accelerated spawn of clones against the background of character selection
- Visualization of the base capture zone
- Adding a variety of features to simplify development
- Fix old levels
- The machine gun is separated from the mechanic character of the "technique", which you can sit in while in test mode.
That's all there is at the moment! There is still a lot of work ahead, we will be glad to receive your feedback!
Files
Get Eternal Troops
Eternal Troops
Game in timeloop in WWI style
Status | In development |
Authors | ScottAnder, Librake |
Genre | Shooter, Action |
Tags | 3D, Historical, loop, Singleplayer, Tactical, Time Travel, Top-Down, Top down shooter, World War I |
Languages | English, Russian |
More posts
- UPDATE 3.699 days ago
- Small UI improvements 2.1Feb 26, 2024
- Gameplay TrailerFeb 16, 2024
- UPDATE 2.0Dec 18, 2023
- UPDATE 1.0Aug 30, 2023
- Update 0.01Aug 06, 2023
Leave a comment
Log in with itch.io to leave a comment.